Wii Sports Resort Save File [TOP]

Wii Sports Resort Save File [TOP]

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Wii Sports Resort Save File

In the game’s wiiu_version.txt file, we can find the version of the game, current version is 0.1.8 and was first found by me. I don’t know if the wiiu_version.txt file plays a role in the game’s update-cycles, but it is included in the game’s source files and may have been permanently included in the build, this would be the case if the internal development of the game was finished around this time.

In the game’s source files, the following objects exist within the H_MESH directory, common_object.dat, pipe_60.dat and pipe_60.mesh. Porting these in a modern Direct3D renderer could change them into cube meshes with a texture, by converting them to mesh and linking the vertices to the texture the texture would serve as a material for the surface of the mesh, they could serve as environmental props in a more open environment like Minecraft.

In the game’s source files, the following objects and their file names exist within the H_MESH directory, common_object.dat, pipe_102.dat and pipe_102.mesh. These are all cube meshes by design, in a modern renderer they could all be converted to planes or booleans to increase the rendering performance, they could also be converted to quad meshes for freestyle usage like in Poser. These objects could be useful for the landscaping within the game’s terrain for future mods.

The following objects exist within the UNPACK_DIR directory, common_data.dat and bundle_cd.tar. These are binary files that store a lot of data regarding the game, they are named untarred.bin, untarred_data.bin, untarred_unpack.bin and untarred_unpack_data.bin. These can be placed in a WIP database and rebuilt in older versions via the Manager for compatibility with new mods like the modded graphics, I wouldn’t recommend using these textures or objects, except the tileset not the textures themselves as they aren’t implemented.

The Wii U save file name is SportsPlus.dat, in WMV format, but also has a file of the same name in MPEG-2 format. The file has 477656771 bytes in 1018221 sections, and it is contained in the Wii U ApaI so does not require any third-party software.

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